Jason RT Bond, Developer in Toronto, ON, Canada
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Jason RT Bond

Verified Expert  in Engineering

Game Design Developer

Location
Toronto, ON, Canada
Toptal Member Since
May 13, 2017

Jason在视频游戏,虚拟/增强现实和3D资产方面拥有超过十年的经验. 他是Unity引擎方面的专家,可以使用各种各样的平台(web, mobile, PC/Mac, game consoles). 他更喜欢多学科的方法——同时拥有游戏设计和编码背景, as well as experience in audiovisual content creation pipelines.

Portfolio

Kohler Company - Global Innovation Platform
Unity3D, 3D, Assets, Python, Automation, CAD
Bunch Live
3D Games, Unity, Photon, Quantum, ECS, Unity3D AI, iOS App Design, C#, Unity3D...
Metaphor VR
Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK, Unity Pro...

Experience

Availability

Part-time

Preferred Environment

C#, Unity3D, ARKit, Unity, Augmented Reality (AR), Virtual Reality (VR), Game Design, Game Development, Python

The most amazing...

...我所参与的项目是一款沙盒电子游戏,带有实时生态系统模拟和程序生成的植物生命.

Work Experience

3D Asset Automation Engineer

2023 - PRESENT
Kohler Company - Global Innovation Platform
  • 设计并开发了一个管道,用于将CAD设计自动转换为适合web的3D资产, augmented reality, and product configurators.
  • Developed and thoroughly documented a large set of Python-based tools.
  • 与产品负责人、美术总监以及其他部门负责人密切合作,开发满足大公司需求的渠道, as a senior engineer.
Technologies: Unity3D, 3D, Assets, Python, Automation, CAD

Lead Game Developer

2021 - 2022
Bunch Live
  • 为嵌入在大型社交应用中的“虚拟世界”开发原型和核心架构.
  • Designed and developed a custom 3D avatar system within Unity.
  • 使用Photon Quantum(一款多人游戏ECS引擎)构建核心游戏逻辑和从头开始的动作系统, with Unity serving as the front end.
  • Acted as senior developer for a team of 3–5 until launch.
Technologies: 3D Games, Unity, Photon, Quantum, ECS, Unity3D AI, iOS App Design, C#, Unity3D, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Game Development, Games, Mobile Games, Mobile Game Development, Unity Game Assets, Social Games, iOS, Android, Unity Shaders, JetBrains Rider, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Metaverse, Agile Software Development, Game Physics, Automated Testing, Dependency Injection

Unity Engineer

2021 - 2021
Metaphor VR
  • 根据客户的设计,开发文本隐喻原型,转化为手势驱动的虚拟现实环境.
  • 独立开发Unity和c#,处理场景构建(类似于关卡设计).
  • Abstracted concepts to modular units for easier future work by non-programmers.
Technologies: Unity3D, Virtual Reality (VR), HTC Vive, Oculus Rift, C#, Unity SDK, Unity Pro, Sensor Data, Unity Game Assets, Unity, GitHub, Git, Git Repo, Game Tools Development, Oculus, Dependency Injection, Virtual Environments

Lead Software Engineer | Co-producer — Farhaven

2019 - 2021
Patch & Path LLC
  • Developed an augmented reality adventure videogame for iOS.
  • Contributed to the design and production from the early phase through launch.
  • 创建用于创建故事和谜题场景的自定义编辑工具,而无需额外的代码工作.
  • 开发了在给定空间内动态放置所需对象的算法, using all available surfaces, and optimizing for spacing, orientation, and more.
  • Leveraged the latest ARKit features through Unity's AR Foundation framework.
Technologies: Augmented Reality (AR), Unity3D, ARKit, 3D Games, Game Design, Mobile Game Design, Video Games, Game Development, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Games, Mobile Games, Unity Game Assets, Unity, iOS, Android, ARCore, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, UX Design, Game Physics, Automated Testing, Dependency Injection

Mobile AR Unity Developer

2019 - 2019
QLI, Inc.
  • 为iOS和Android开发了一个小的AR应用程序,可以在图片中动画人脸.
  • Implemented ARKit face-tracking for supported devices.
  • Exported videos generated within Unity to the native photo/video app.
Technologies: Unity2D, Unity3D, ARKit, Augmented Reality (AR), Video Players, Android, iOS, C#, Unity SDK, Unity Pro, Unity-ARkit-Plugin, Unity Editor Scripting, Mobile App Development, Unity Game Assets, Unity, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Blender, Dependency Injection

Virtual Reality Unity Developer

2018 - 2019
Mind Brain Behaviour Hive
  • 利用定制可穿戴设备的生物识别数据作为输入,创建了虚拟现实体验.
  • Developed in Unity engine for Google Daydream and HTC Vive.
  • Worked on character and environmental animation tied to user's biometric data.
  • Used C# networking code to communicate with a host for the biometric data.
Technologies: Biometrics, Google Daydream, HTC Vive, Unity3D, Sensor Data, Virtual Reality (VR), Virtual Reality App Design, Wearables, Networking, Unity, C#, Mindfulness, Mixed Reality Developer, VR Interfaces, Unity SDK, Unity Pro, Unity Networking & LAN, Unity Game Assets, MonoDevelop, ShaderLab, Git, Git Repo, Game AI, Dependency Injection, Virtual Environments

Unity AR Developer

2018 - 2019
Clipo, Inc.
  • Led the development of a concept app using the Unity engine and Apple's ARKit.
  • Provided guidance and advice for further development.
  • Structured the app using extremely modular code and dependency injection.
Technologies: Dependency Injection, ARKit, Unity3D, Augmented Reality (AR), Video Players, Particle Effects, VR Interfaces, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity Video API, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Planning, Artificial Intelligence (AI), Unity Game Assets, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Test Framework (UTF), UX Design, Automated Testing

Director | Owner

2011 - 2019
Blunderboffins, Inc.
  • Used this company to self-publish my independent videogame works. Blunderboffins was incorporated in 2013.
  • 为各种设备(包括PC/Mac、网页和手机)制作了大量小型电子游戏.
  • Co-designed, coded, 并为《欧博体育app下载》创造了视觉艺术,这款沙盒游戏获得了2014年加拿大电子游戏奖最佳社交/休闲游戏的提名.
  • Researched and experimented with interactive story techniques, 其中包括一部由安大略省艺术委员会资助创作的长篇小说《欧博体育app下载》.
  • 编写模拟生态系统的算法和植物区系的程序生成(舒氏园林).
  • 使用地图数据创建多伦多市的模拟,用户可以扮演当地的野生动物(Greater Toronto Animalia). Funded by the Toronto Arts Council.
Technologies: Augmented Reality (AR), Virtual Reality (VR), Web, MacOS, Windows, Android, iOS, Unity3D, C#, 3D Games, 2D Games, Mobile Game Design, Mobile Game Development, Mobile Games, Console Games, Video Games, Games, Game Design, Game Design Documentation, Android App Design, iOS App Design, Unity SDK, Unity Pro, Multiplayer, Unity3D Pathfinding, Mobile App Development, Game Development, Unity Game Assets, Unity, Social Games, MonoDevelop, Unity Shaders, JetBrains Rider, ShaderLab, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Unity Timeline, Unity Test Framework (UTF), Blender, Java, Animation, UX Design, Game Physics, Automated Testing, Oculus, Dependency Injection, Virtual Environments

Unity/ARKit Engineer

2017 - 2018
Fast Rope Labs
  • Engineered and assisted in the design of an ARKit-powered app.
  • 创建了一个增强现实应用程序,将虚拟世界锚定在现实世界的位置,并在当今的遗址上提供了一个历史的再现.
  • Contributed to the interactive design and visual aspects of the project.
Technologies: ARKit, Unity, Augmented Reality (AR), Unity3D, Shaders, Unity Shaders, Adobe Illustrator, Particle Effects, User Interface (UI), Interaction Design (IxD), GPS, Unity3D AI, iOS App Design, C#, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Native Plugin Interface, Unity-ARkit-Plugin, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, iOS, Android, MonoDevelop, ShaderLab, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, UX Design, Dependency Injection

VR Consultant

2016 - 2017
Mind Brain Behaviour Hive
  • Created sample content using a proprietary VR experience editor called DiVR.
  • Connected experiences to wearable biometric devices as input.
  • Provided quality assurance services for the alpha version of this toolset.
  • Gave technical and design guidance on the further development of the toolset.
Technologies: Virtual Reality (VR), Web-based VR, Wearables, Biometrics, VR Interfaces, Sensor Data, Mindfulness, Virtual Environments

Unity Virtual Reality Developer

2016 - 2017
Postopian Games, Inc.
  • Implemented a virtual reality video game with interactive story content.
  • Designed technical specifications for the art pipeline.
  • 是否负责使用Unity引擎的所有核心开发以及Google Cardboard和Daydream的设计.
Technologies: Google Cardboard, C#, Unity3D, Dependency Injection, Virtual Reality (VR), Virtual Reality App Design, Google Daydream, Game Design, Mobile Game Design, Mobile Games, Game Design Documentation, Game Development, 3D Games, Android App Design, iOS App Design, VR Interfaces, Unity SDK, Unity Pro, Unity Editor Scripting, Mobile App Development, Mobile Game Development, Unity Game Assets, Unity, iOS, Android, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Virtual Environments

Unity Engine Consultant

2016 - 2016
Secret Location
  • Revised a prototype for a VR video viewing application.
  • 使用Unity Game引擎实现虚拟现实(VR)提供技术指导.
  • 为上述原型提供设计指导和实现多个用户体验模型.
Technologies: Samsung Gear VR, C#, Unity3D, Video Players, Video Effects, Virtual Reality (VR), Virtual Reality App Design, Unity Video API, Unity, VR Interfaces, Unity SDK, Unity Pro, Mobile App Development, Android, MonoDevelop, GitHub, Git, Git Repo, Shader Technologies, Agile Software Development, Virtual Environments

Unity Consultant

2016 - 2016
Digital A.I.R.
  • Provided technical guidance for an augmented reality startup.
  • 使用Unity引擎中的各种AR工具包创建并帮助创建各种增强原型.
  • Provided the design guidance for creating AR experiences.
Technologies: SmartAR, Kudan SDK, Vuforia, C#, Unity3D, Virtual Reality (VR), Augmented Reality (AR), Shaders, User Interface (UI), iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Unity3D Pathfinding, Mobile App Development, Planning, Artificial Intelligence (AI), Unity Game Assets, Vuforia SDK, Unity, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, GLSL, GitHub, Git, Git Repo, Shader Technologies, Game Tools Development, Game AI, Agile Software Development, UX Design, Virtual Environments

Unity Engine Consultant | Developer

2012 - 2015
AWE Company Ltd
  • Created augmented reality installations with historical dramatic content.
  • 管理团队成员制作二屏电视剧集和互动app.
  • 为虚拟现实(VR)和增强现实(AR)应用程序创建了各种原型.
  • Worked primarily in Unity3D, using various AR and VR SDKs and equipment.
Technologies: Tango, Google Cardboard, Meta AR Glasses, C#, Unity3D, Unity, Virtual Reality (VR), Virtual Reality App Design, Google VR, Augmented Reality (AR), Android App Design, iOS App Design, Mixed Reality Developer, Unity SDK, Unity Pro, Multiplayer, Unity Networking & LAN, Unity3D Pathfinding, Unity Editor Scripting, Mobile App Development, Artificial Intelligence (AI), Planning, Unity Game Assets, Vuforia, Vuforia SDK, iOS, Android, Unity2D, MonoDevelop, Unity Shaders, Git, Git Repo, GPS, Shader Technologies, Game AI, Oculus, Virtual Environments

Lead Story Designer

2008 - 2011
AAA Game Studio (Toronto, Canada)
  • 研究原始资料并为一款故事性较强的AAA级动作游戏编写草稿脚本.
  • Worked with a scriptwriter and scenario design team to revise scripts.
  • Assisted in voice recording and motion capture sessions.
  • Directed a team of four in the creation of in-engine cutscenes, including art direction and schedule management.
  • 创建了一个丰富的脚本编写工具,为演员和导演制作行业标准的脚本, as well as subtitles for the game data in seven languages.
  • Monitored and edited text material in the game, the manual, and the website.
  • Led, in my last five months, the localization of a mobile social game.
Technologies: Trac, C#, Playstation 3, Xbox 360, Game Design, Writing & Editing, Game Design Documentation, Console Games, 3D Games, Games, Mobile Games, Video Game Consoles, Android

Teacher | Course Developer

2008 - 2008
Real Programming 4 Kids
  • 为4-12年级的孩子教授编程课程,包括Visual Basic, Java和c#.
  • 开发c#入门课程,让学生使用Windows窗体创建2D游戏.
  • 构思了一门c#高级课程,学生使用XNA和Xbox 360创建了一个3D游戏.
  • 创建并教授高级Java课程,学生创建了一个基于像素的碰撞检测的2D游戏.
Technologies: 2D Games, 3D Games, C#, Java, Visual Basic, Education, K-12 Education, Video Games, Games, Game Design, Game Development, Windows, Windows Forms (WinForms), XNA, Xbox 360

Augmented Reality Game for Mobile — Farhaven

http://www.patchandpath.com/farhaven
使用Unity引擎及其AR基础框架构建的iPhone AR游戏(ARKit).

I was the lead developer and handled tasks related to level design, scripting, animation, sound, and more.

Ported also to Android.

Intro to Unity Class at DreamSpace Hive

http://www.2022.dinacon.org/2022/09/23/intro-to-unity-class-dreamspace-hive/
A short, introductory class to game development. 我计划并在DreamSpace Hive(由DreamSpace Academy运营)举办这个研讨会,作为2022年在Batticaloa举行的数字自然主义会议的一部分, Sri Lanka. 学生使用Unity和视觉脚本学习了一些基本的游戏开发概念(Bolt).

Independent Game — Shu's Garden (2013–2015)

http://www.shusgarden.ca
Shu's Garden was a 2D sandbox video game for PC, Mac, iOS, and Android. 这是一个悠闲的空间园艺世界,有着鲜活的生态系统和程序化的内容. 该游戏被提名为2014年加拿大电子游戏奖最佳社交/休闲游戏.

我是这款游戏的首席开发者、联合游戏设计师和首席视觉美工. 它是使用Unity引擎创建的,并通过我的公司Blunderboffins Inc .自行发行.

Ancient Demo Reel (2013–2015)

http://youtu.be/WMo0UHdtKE0
This older sample of projects I worked on include augmented reality, virtual reality, mobile, interactive installations, and original video games.

AR technology has changed a lot since this reel was prepared, so it mainly serves to demonstrate a bit of my history in this area.

Languages

C#, ShaderLab, GLSL, Cg, Python, Java, Prolog, Visual Basic, Rust

Frameworks

Unity Pro, ARKit, Unity, Unity3D, Unity2D, Photon Unity Networking (PUN), Photon

Tools

SmartAR, Unity SDK, Vuforia SDK, Kudan SDK, Fuse, MonoDevelop, Adobe Illustrator, Unity-ARkit-Plugin, Premiere Pro 2017, Premiere Pro CC, SourceTree, Adobe Premiere Pro, Microsoft Visual Studio, Skype, Slack, GitLab, Git, GitHub, Blender, JetBrains Rider, PyCharm, Trac, HoloLens, Adobe After Effects, Adobe Photoshop, CAD

Paradigms

Mobile Game Design, Dependency Injection, App Development, UX Design, Agile Software Development, Automated Testing, Automation

Platforms

ARCore, MacOS, Google VR, Windows, Vuforia, Samsung Gear VR, Oculus, iOS, Android, Oculus Rift, Google Daydream, Web, Xbox 360, Playstation 3, Tango, Apple, Jupyter Notebook, Arduino

Storage

Unity Cloud Build

Other

GPS, Mobile Game Development, Mobile Games, Games, Game Development, Unity3D AI, Kudan, Google Cardboard, Android App Design, iOS App Design, Augmented Reality (AR), Writing & Editing, Virtual Reality App Design, Procedural Generation, VR Interfaces, 3D Games, Virtual Reality (VR), Game Design, Video Games, Game Design Documentation, Unity Shaders, Game Physics, 2D Games, Freelancing, Mixed Reality (MR), Extended Reality (XR), Mixed Reality Developer, Unity Editor Scripting, Unity3D Pathfinding, Multiplayer, Unity Game Assets, Computer Science, English, Game Tools Development, Game AI, Unity Timeline, Virtual Environments, User Interface (UI), Git Repo, Console Games, Shader Technologies, Video Editing, Creative Coding, Creative Tech, Design, GUI Design, Video Game Consoles, Particle Effects, Shaders, Social Games, Meta AR Glasses, HTC Vive, Machine Learning, Deep Learning, Mobile App Development, Quantum, ECS, Unity Networking & LAN, Unity3D Native Plugin Interface, Education, K-12 Education, Unity Visual Scripting, Unity Test Framework (UTF), Metaverse, Planning, GPT, Bevy, Web-based VR, Biometrics, Video Players, Video Effects, Interaction Design (IxD), Sensor Data, PlayStation VR, Animation, Deep Neural Networks, Recurrent Neural Networks (RNNs), Convolutional Neural Networks (CNN), Artificial Intelligence (AI), Natural Language Processing (NLP), Sequence Models, Neural Networks, Wearables, Networking, Mindfulness, Generative Pre-trained Transformers (GPT), 3D, Assets

Libraries/APIs

XNA, TensorFlow, Unity Video API, Windows Forms (WinForms)

2005 - 2006

Bachelor's Degree in Education

University of Windsor - Windsor, Ontario, Canada

2001 - 2005

文学学士学位,主修英语和东亚研究,辅修哲学

University of Toronto - Toronto, Ontario, Canada

AUGUST 2021 - PRESENT

Introduction to Embedded Machine Learning (certificate no. ZQ8224DELWSN)

Edge Impulse | via Coursera

AUGUST 2021 - PRESENT

Deep Learning Specialization (certificate no. KXU7CEXKVVDH)

DeepLearning.ai | via Coursera

MARCH 2013 - PRESENT

Machine Learning

Stanford University | via Coursera

MARCH 2013 - PRESENT

Artificial Intelligence Planning

University of Edinburgh | via Coursera

DECEMBER 2012 - PRESENT

Neural Networks for Machine Learning

University of Toronto | via Coursera

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