Dusan Maljkovic, Developer in Belgrade, Serbia
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Dusan Maljkovic

Verified Expert  in Engineering

Game Developer

Location
Belgrade, Serbia
Toptal Member Since
December 15, 2022

Dusan is a talented game designer with a mathematical soul. 作为Epic megagrant的获得者,他喜欢挑战,并创造了20多款游戏. Dusan is proficient in technical-related art, pipeline design, tool programming, project optimization, shader coding, and VFX creation. 他对交付和推出顶级产品所需的艺术和技术技能都有很好的把握,并且对编程和系统架构设计很熟悉.

Portfolio

Byte Kinematics
Unreal Engine, Programming, Game Design, Technical Design, Administration...
Crater Studio
Unreal Engine, University Teaching, 3D Games, Game Development, Game Production
Ubisoft
Game Design, Technical Design, Programming, 3D Modeling, Concepting, 3D Games...

Experience

Availability

Part-time

Preferred Environment

Unreal Engine

The most amazing...

...我所从事的项目是一个基于虚幻引擎的像素流服务,用于从任何设备访问的云中渲染逼真的产品.

Work Experience

CEO | Game Designer | Technical Artist

2017 - PRESENT
Byte Kinematics
  • Delivered many games from initial concept to publishing and maintenance.
  • 作为外包开发团队的一员,为游戏行业的知名人士提供帮助, such as Wargaming.
  • 使用行业领先的引擎,快速熟练地采用新技术, Unreal Engine.
Technologies: Unreal Engine, Programming, Game Design, Technical Design, Administration, Management, 3D Games, Game Development, Game Production, MMORPGs, Networking

Unreal Engine Educator

2021 - 2021
Crater Studio
  • 教授虚幻引擎的新一代大学教授,使他们可以包括在他们的课程在未来.
  • Participated primarily in the design of the curriculum.
  • 与学生分享我的行业经验,以便他们为未来的学生设计更相关的课程.
技术:虚幻引擎,大学教学,3D游戏,游戏开发,游戏制作

Technical Artist

2017 - 2018
Ubisoft
  • Designed and wrote a tool to help streamline 3ds Max to a game engine pipeline.
  • 优化和升级了大量的3D模型,从之前的游戏版本到新版本.
  • 发现并纠正了许多导致PlayStation和Xbox表现不佳的管道错误.
Technologies: Game Design, Technical Design, Programming, 3D Modeling, Concepting, 3D Games, Game Development, Game Production

Programmer and Technical Artist

2017 - 2017
Mad Head Games
  • Designed and implemented many gameplay systems on Pagan Online.
  • Developed a 3D asset pipeline for Pagan Online, which included asset creation rules, texture creation rules, engine importing rules, folder organization, and asset referencing.
  • Created and implemented most of the shaders and materials on Pagan Online, now called Pagan: Absent Gods.
Technologies: Unreal Engine, Game Design, Programming, Technical Design, Mathematical Programming, 3D Games, Game Development, Game Production

Head of Analytics | Game Designer | Technical Artist

2015 - 2017
Eipix Entertainment
  • 为电子游戏设计一个自动难度平衡系统,通过测量玩家之前的游戏受挫程度,在特定时间点改变特定玩家的难度.
  • 为游戏销售和业绩开发了一个自动数据分析和实时报告系统.
  • Created more than ten games, one of which was Althora, the Samsung Gear virtual reality game featured on the Oculus Quest Store.
  • Designed and implemented a hyper-casual game creation pipeline, which let us push a game from an idea to a store listing in less than a month.
Technologies: Unreal Engine, Programming, Game Design, Technical Design, Mathematical Programming, Management, 3D Games, Game Development, Game Production

impossiBot for Byte Kinematics

http://store.steampowered.com/app/2006700/impossiBot/
这是一款使用虚幻引擎5制作的视频游戏,专为Steam平台开发并发布. It is pending publishing on the Epic Games Store.

这款游戏的目标是让玩家挑战手指的灵巧度,帮助可爱的机器人穿越充满敌人的障碍,到达最终目的地.

我负责设计游戏,制作工具,发行游戏,管理团队和项目.

Product Configurator for Versuni

http://youtu.be/m0rpM4XZQak
Versuni的产品配置器使用户能够通过直观的界面塑造他们的愿景,毫不费力地引导他们通过无数的定制选项. 虚幻引擎的强大功能来生活为用户见证他们的选择反映在一丝不苟的详细3D模型, capturing every nuance with unparalleled realism.

我亲自参与编程,确保了完美和响应的体验, allowing users to interact effortlessly with the configurator. From dynamic textures and materials to photorealistic rendering, 每个功能都精心制作,提供身临其境和视觉上令人惊叹的定制之旅.

Versuni's Product Configurator transcends traditional boundaries, offering a cross-platform experience that adapts seamlessly to various devices. It's not just a tool; it's a collaborative canvas where users can effortlessly share their personalized creations, bringing their unique visions to life. Versuni对创新的承诺体现在这个虚幻引擎奇迹的各个方面, redefining the art of product customization.

Rival for SGS & Co

http://youtu.be/d4qRUZ8-o0E
一个虚幻引擎项目,旨在创建一个系统,客户可以登录并在逼真的实时环境中查看他们的产品,并准备场景,以便他们可以使用它来创建渲染.

Everything was streamed from AWS through a browser, meaning clients could use it on every single type of device, no matter the specification.

The Unexpected Adventure for Byte Kinematics

http://youtu.be/rrs0YEtQwB8
A multiplatform adventure puzzle game featuring striking art, comic mischief, and cartoon violence, aiming to bring a Nintendo-like experience to other platforms and markets. It is an Unreal Engine project that has received an Epic MegaGrant premium.

The game features a hero who journeys up the tower, 解开谜题,爬到顶楼去取回失事前他驾驶的一艘破飞艇的被盗部件.

我负责编程、技术设计、技术美术和游戏设计,并管理一个团队.

Product Showcase for Byte Kinematics

http://youtu.be/PUgrCM6J8dI
An Unreal Engine Pixel Streaming project designed for, but not limited to, retail stores for a hands-on experience in product customization.

企业可以在他们的零售商店运行这款应用程序,展示任何材料组合的任何物品,而不需要将物品放在手边,浪费宝贵的空间.

我负责编程、技术设计、技术美术和游戏设计,并管理一个团队.

Fantasy Battleground: Fun Royale for Wargaming

http://youtu.be/GgPa64Ufuy8
这是一款虚幻引擎史诗般的最后一人砍杀大逃杀游戏,是为一个知名客户外包的.

What the game includes:
• Up to ten players in quick, three-minute Battle Royale mode
• Epic battling against friends
• Weapons and items all around the game world
• Upgrading skills and getting unique abilities
• Easy controls
• Cross-platform play for Android and iOS

我管理着一个团队,同时负责编程、技术设计、技术美术和游戏设计.

Pagan: Absent Gods at Mad Head Games

http://store.steampowered.com/app/992640/Pagan_Absent_Gods/
Pagan: Absent Gods is a single-player, 快节奏的砍杀动作RPG将挑战你的技能,在残酷和令人满意的战斗中对抗无数的敌人和传奇的boss. Master all heroes, each with their unique playstyle, and earn unique rewards.

我负责技术设计核心支柱的放置,以及各种系统的设计和实施. I also contributed to different game design aspects and game optimization.

The Crew™ 2 at Ubisoft

http://store.steampowered.com/app/646910/The_Crew_2/
Take on the American motorsports scene as you explore and dominate the land, air, and sea across the entire USA. With a wide variety of cars, bikes, boats, and planes, compete in a wide range of driving disciplines.

我负责开发和监督建模管道,以及一些与技术艺术相关的动手工作. 该管道是在名为Babel和Autodesk 3ds Max的专有引擎中开发的.

Tom Clancy's Ghost Recon® Wildlands at Ubisoft

http://store.steampowered.com/app/460930/Tom_Clancys_Ghost_Recon_Wildlands/
在汤姆克兰西的幽灵行动®荒野中与最多三个朋友创建一个团队,享受终极军事射击体验, dangerous, and responsive open world.

I was responsible for developing and overseeing the modeling pipeline as well
as some hands-on work related to technical art. 该管道是在名为Anvil和Autodesk 3ds Max的专有引擎中开发的.

Althora at Eipix Entertainment

http://www.youtube.com/watch?v=6bwhpUn2QPU
Designed for Gear VR, al索拉带你在一个迷人的虚拟现实之旅,通过郁郁葱葱和超现实的外星景观. This mobile VR adventure is completely hands-free, 让你探索你的环境和解决有趣的谜题在一个直观的, meditative, and immersive manner.

I worked as a game designer, technical artist, and project manager on this project. I managed the whole team that developed the game.

Frameworks

Unreal Engine, Unreal Engine 4, Unity, Unity3D

Paradigms

Management, UX Design

Other

Mathematics, Applied Mathematics, Statistics, Mathematical Programming, Game Design, Technical Design, 3D Games, Game Development, Game Production, Programming, Mathematical Analysis, Mathematical Modeling, Stochastic Modeling, Stochastic Differential Equations, MMORPGs, Networking, 3D CAD, University Teaching, Administration, 3D Modeling, Concepting, Blueprints Visual Scripting, Games, Unreal Engine 5, Technical Art

Languages

C#, C++

Tools

MATLAB, Mathematica, 3ds Max, Babel, Anki, Unity 5, Unreal Development Kit (UDK)

Storage

Databases

Platforms

Android, iOS

2012 - 2013

Master's Degree in Quantitative Finance

Faculty of Economics, University of Belgrade - Belgrade, Serbia

2008 - 2012

Bachelor's Degree in Statistics and Actuarial and Financial Mathematics

Faculty of Mathematics, University of Belgrade - Belgrade, Serbia

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